Day 2: The making of Moirai and it’s 2 lifes.

Really Brad you’re doing a blog post about a game you helped make? Why yes I am!

Okay so Moirai is a little game that I did the art for about 2 years ago (maybe even 3 now). Originally we set out to make this game for the 7 Day FPS (First Person Shooter) challenge (its like a game jam, but over 7 days and is focused on FPS games). Well we all got a bit lazy (I think from memory) and the game ended up getting made over the space of a mouth. I think it took me around 20 hours to make the art assets for the game. I imagine the others probably spent a bit longer on their parts (music and programming), especially Chris with the programming as the game relays on getting data from a sever and sending out emails to players ect (I don’t really know how hard this would have been, don’t ask me I’m just a artist 😛 ). Any way the game Eventurly got made and had has now had what I will reefer to as 2 life times. Actually what was probably the most memorable part of developing the game for me was when one tested asked if we could let them kill the sheep, and Chris said he would put it in if I did a dead sheep sprite for it (yes I did one).

Here is the spoiler warning from here I will probably end up talking about the games story and mechanics. The game only takes about 5 mins to play, so just go play it! Its currently got a 96% positive ratting on steam so it’s probably not going to be a complete waste of time.

The games first life was mostly through a website called Game Jolt, I remember being super excited and thinking the game had probably peaked its players at ten thousand. At this point the game had had a reasonable amount of coverage from small you-tubers. From this the game continued to gain more and more traction until it hit about 40k play throughs. What gave this first life a second push was when a you-tuber you may know called Pewdiepie played the game. Him playing the game alone got us another 10k downloads. Another worth while highlight from the first life is the game was featured on the show floor for a few hours in Game Jolts both ad GDC. So most of this life was powered social media and more so by you-tubers. The issue is when some one makes a YouTube video of the game it ruins the point of the game as it’s a one trick pony.

The second life came just a few weeks ago about a week before AVCon Chris got a email I had assumed was never coming as it has been so long, it was the email from steam saying we had made it through green light about a year after Chris had submitted it. This was Chris’s second game to get onto steam so he had rough idea of what to expect in terms of getting a games set up on steam. What Chris didn’t know to expect was 120k people playing the game in the space of just over a week. (Ah writing that made me laugh way to much) The good thing about all the steam players was that they where mostly playing it because it was in the popular new release section for a lot of that first week.

Hmm its after Midnight now, not sure what I wanted to get across in this post, I guess the main thing that this gets across is that steam is powerful get your game on it. 😛

3 thoughts on “Day 2: The making of Moirai and it’s 2 lifes.

  1. I would like to admit that I was the horrible person who suggested the killing of innocent sheep.

    I am not sorry for what I have done now :p

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